![]() ![]() The Baboushka actually changed colour, split into two and ran away, screaming about my very existence. Coming upon a Baboushka - a multiple headed creature that innocently roams the plains - I tried this very technique and was met with new results. The game taught me that destroying its inhabitants would reward me with further resources for upgrades. It’s instances like this that go to show how inventive the world of Journey to the Savage Planet is, and how the developers have crafted the time to create a fully functioning ecosystem with its own rules and food chain. The rest of the Pufferbird clan attacked their friend, resulting in can what only be described as an explosion of goo and sadness. Thinking nothing of it, I went to throw another, till the unthinkable happened. As I threw the bait, I missed the ground completely and covered the Pufferbird in the scrumptious brown liquid that they all love so much. While the codex alerts you that they’re extremely friendly, it lacks the details to tell you that a swing of your backhand will reduce them to a pile of goo and carbon – which is used to further your research into upgrades.Īnother interesting way you can source this from them, however, is the ability to feed them bait, which will end with a showering of carbon from their back-end, and of course - farts.ĭue to their lovable exterior, I just wanted to hug every single Pufferbird I found, so I would always use bait to gather the resources I needed – until the most terrible thing happened. ![]() Though each entry provides a small tidbit of information for you to digest, it remains remarkably restraint in fully guiding you on how it all works.Īn example of this is a Pufferbird, a cutesy, chubby animal that is very reminiscent of an Angry Bird. One of the first pieces of equipment you’ll grab your hands on is a scanner, which effectively pinpoints objects and wildlife for you to engage with and add to your codex. It could be easy to beat the game in under a few hours, but the real charm of Journey to the Savage Planet lies in the plethora of side activities you can engage yourself in. How you discover this is down to you, and the amount of experimentation you wish to try within the world. From the stunning fauna to the strange, quirky creatures that roam the landscape, every corner of the planet was packed with new toys for me to play with. The first steps I took on the planet were full of wonder, a sense of discovery and an insistent urge to play with everything the world had to offer. Now that that’s out the way, let’s talk about how Journey to the Savage Planet is an excellent toy box that rewards constant experimentation and creativity. Therefore, I recommend any first time players to return to this article after finishing the game. I can’t implore you enough on how immersive the experience is for those who are not versed in the rules and lore of the world. It’s worth mentioning that this article is going to explain some of the interesting ways the world works in Journey to the Savage Planet. In some ways, his journal entries very much mirrored my experiences with Journey to the Savage Planet as I ventured out and tried to find my own version of “The Valley of Farts.” He also detailed his last journey, and how he came across what he adeptly named “The Valley of Farts.” Detailing his journeys and discoveries across the planet, and the constant new surprises he found. Scanning said object provided me with journal entries of an adventurer much like me. Within the first few hours of Journey to the Savage Planet, a strange alien artifact beckoned my attention. ![]() ![]() Let’s get the most absurd notion out of the way and what you all most likely clicked the link for – farts. ![]()
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